Friday, September 30, 2005

Alberta Supernet Online??

Well, this is in the news (Google) - Alberta Supernet is online. But after talking with a few people around the office, it seems that it's still not the case. At least one place is waiting until "next week" - but according to the government it's already been there for a while (maybe it's hiding). What I find disturbing is that Restructuring and Government Efficiency Minister Luke Ouellette claims "the network will now be continuously evolving, just like roads or any other infrastructure. Has this man seen some of the infrastructure in this province? Supernet is a great idea, but the province hasn't put the money into any training for teachers to make use of it. Just because it's built, does not mean that any good will come of it. Maybe I'm just a pessimist on this project. Technorati Tags: ,

Pic of the week - Canadiana

Well this weekend it's supposed to snow and this coming week, the great game of hockey returns to the national psyche as the NHL starts up again. Did we miss hockey this last year - I'll bet many of us did, and those who "really didn't" at least noticed that something was amiss. I wrote a paper once long ago on Canadian culture and I surmised hockey was one of the things that bound this country together from coast to coast (along with the CFL, beer and griping about the government). Have a great weekend everyone

Thursday, September 29, 2005

Computing for the masses

The BBC and others are reporting (and here ) that Nicholas Negroponte has released the specs for his $100 laptop. This machine will be Linux based and potentially run as a thin client with support from Google. Originally designed for use in the third world, they will be appearing in the US shortly as well, and at the same cost as the graphing calculator that secondary students are purchasing now, we could see a real interesting shift by the end of the decade - between this and the cell phone, there could be some really interesting things emerge in terms of how we can have students interact with information. The second BBC story notes that in the test project in Cambodia, the laptops there were cherished by the villagers as they found that they were much more than merely "books". It also notes that Negroponte ambitiously hopes that these laptops will become as ubiquitous as phones. The only downside that I can see right now is that in order to really take off, some commercial benefit will be required for developers to create apps and content for these machines (maybe that is where Google will step in). But then again, these machines will be targets at government ministries who will load them up with what is needed. Not selling these to the consumer will be a massive bonus in this regard. But then the textbook publishers (who will be losing a massive share of business) may step in to potentially spoil the pot. But then again, they may realize that they have to change (finally!) and provide decent content for these machines, and then perhaps make additional content and updates available online (these machines will all have wireless access). Edit - Manual trackback Erick's Blog. Technorati Tags: , , ,

Tuesday, September 27, 2005

Aren't storyboards supposed to be cartooned?

One of the things that I do here is help instructors with video assignments in their classes and one of the components of those assignments is the requisite shot list and storyboard. I have noticed something interesting this term (and in previous terms as well, but this is the first time that I've had a chance to blog about it). Students will almost invariably write out the storyboard - so they have each of the main shots, and there are textual details but there are no pictures. Why could this be an issue? The issue could be present for younger students. Part of what the storyboard gets the students to do is to think visually. And that will help them convert what is on the page, to what is on "the stage". Perhaps it is my luck with the university students that I work with, but so far there haven't been any real failed assignments from text based storyboards. Maybe students these days are versed enough in visual media that all they need are the text cues and they can "see" the shot that they are needing to make. Granted, none of these movies are very long or that complex, so that may be another confounding factor. Has anyone else noticed this? We are certainly more visual these days as a society, and the video assignments are an attempt to acknowledge this. But maybe it's time that we rethought the constructive steps involved in this process. Technorati Tags: ,

Monday, September 26, 2005

iPod Levy Refund

Ok, this is strange - my blogger seems to be in French for some reason... anyway. Apple has posted form to get a refund for the levy that Canadians had to pay on iPods between Dec 13, 2003 and Dec 21, 2004. Any money that is left will be donated to the Red Cross. Technorati Tags: ,

Power Glove Reborn?

Just thinking about the new Nintendo controller. It's not the first one to use some manner of motion based input. Nintendo had the Power Glove and Microsoft came out with the Sidewinder Tilt, but they never really seemed to catch on. The saving grace for the new Revolution controller may be that it is the default controller, and not an add on, so companies will design for it anyway. They will already have to deal with a one handed controller, so likely some of the actions that would have happened with the second hand will be motion based. I guess the question is how does one - be the one a company or an instructor - break the masses out of a strongly established paradigm? Unfortunately it seems that there needs to be a massive motivator behind it, or the idea is stillborn or established on a "cult" like scale. Getting teachers and instructors to think about how to use technology is a similar fight - much of what IT/IDers out there are presenting to teachers is some manner of doing things that they are already doing faster or more efficiently (better is up to the individual - GIGO). Teachers, in their vast collective experience know that the "old" ways work, and so they have no reason to want to change. Just as Nintendo will likely have MadCatz come out with a traditional controller within minutes of their hardware release, there will always be something in the educational system that pulls a teacher, even if they are interested in changing, back to what is good (nee easy) for the collective. Edit - looking back, I guess this post was inspired in part by this exchange at Weblogg-ed and by my adventures supporting my new Logitech Harmony remote and this. Technorati Tags: ,

Friday, September 23, 2005

Weekly Pic - Japanese Garden

From the Nikko-Yukko Japanese Gardens in Lethbridge. One of those amazing gems that people never really know about. It looks amazing all year - click on Lethbridge to see a fall pic.

Tuesday, September 20, 2005

21 Publish - Web Communities

I'm looking into various ePortfolio systems and a a colleague of mine pointed me toward this blogging service, 21Publish. The thing that is striking to me is that most of the portfolio systems that I've been looking at (I'll have that info in a future post) are looking to include some elements of blogs, wikis and the like. But this is the first blog service that has tried to do a little bit more. This service lets you start a little web community - like the new .mac groups. It seems that web communities are even becoming something that "the rest of us" can do now. Technorati Tags: ,

7 Things

Thanks to elearnspace for this one - Seven things you should know about. They have cooked up some simple explanations for many of the current "in" ideas in EDIT.

Never thought I'd say this...

But Bill Gates has actually impressed me - with a speech on the the status of American High Schools Seattle Times article by Alicia Mundy). Technorati Tags:

Fun Mac Times

It's fun time for Mac heads (and others I guess as well). .mac has upgraded storage to 1GB on the standard account, Opera is free and Omnigraffle 4 is released. Technorati Tags:

More on the Uber Gadget

I was talking with a friend yesterday about his new phone. He's one of these guys who always has the latest phone "just cause" and because his job has helped him form an addiction to his "crackberry". But over the summer he gave up his blackberry for various reasons, including the fact that his then new from Japan RAZR could do some of what the blackberry could do, and do it looking cooler. I must admit, I would likely be much like him in terms of keeping up with phones had I not had other things happening that would not have gone as well had I spent $500 on phones - though after dealing with my cell carrier last night about spams and how they can't do anything to help, I'm again in the market and am looking at unlocked GSM phones as the way to go (hmmmm....). But anyway, I digress. His new phone is the Nokia 6822. A unit with a QWERTY keyboard and access to RIM's Blackberry Servers. So now my friend has a phone that is the best of both worlds. I teased him about it at first, but then we got talking. He uses the phone as his communications center - being single and out of the house all the time, it works for him and many other people in a similar situation. But for me, I'm starting to settle down, so I have a place to hang my hat and stash my files, but I do travel and it is nice to be able to access "real" as in non WAP web resources as well as email - and use Bluetooth to control my computer in a presentation. So even though I would not be the same level of power user he would be, I could certainly make use of one of these higher end phones. Moving on from there, we talked about what phones we had in the past and we both came to the conclusion that even if you take very good care of a phone, the best you can hope to get out of the thing is about 2 years, after that you are really taking your chances with battery life and general construction. Most phones will literally fall apart after a year of heavy use it seems. So there is a driver for new phones coming out all the time, another consumer item with planned obsolescence. So as it seems to be with me, I noticed this article from Technology Review this morning about how the cell phone is becoming the remote control of our life - the uber gadget. As not to be caught off guard by this phenomena in schools, it seems that those who are looking at schools and the technology that students use should start making considerations for how to make use of these resources that will likely be coming with students within a year to university and highschool and shortly thereafter to Junior High/Middle school. Technorati Tags: ,

Monday, September 19, 2005

Is Immersion Inside or Outside the Box?

It seems that there is quite a bit of buzz (more)over the pros and cons of Nintendo's new controller. It's been said in other articles that have been written that gamers may be looking at more than just the specs inside the box to have a truly next generation gaming experience. This leads to some interesting questions in terms of how one would teach someone to play with this new game. One of the press images that I have seen has an elderly couple using the new "remote" controllers to play a game, bouncing and smiling in front of the TV. Nintendo suggests that this is a more natural controller, and it may be true as this could be everything from a bat to a drill. I think that this "new" control system may be an interesting way to look at when the Nintendo Revolution comes out. If only to watch how the old control ideas break and new control ideas are formed. In a poor example of instructional design, we may end up looking at how the interface guides and limits the experience, rather than how the experience is aided by interface. I can't imagine what it would be like to port games if this is the only way to interact with the console (QWERTY vs DVORAK anyone?) The other consoles are looking at throwing more pixels and sound at the user to create the next generation experience. This may be more successful if only because people are not willing to change from a control system that they are used to and are more attuned to AV immersion as opposed to tactile or kinetic immersion. Seeing as we are going to have to "compete" against these toys, we may as well consider what they are going to be learned by out students. But with any luck, this could be a really interesting educational tool for any acvitity that requires kinetic skills or dexterity. For example, all those PhysEd people out there, this could really be an interesting tool for teaching skills in racquet sports. Technorati Tags: , ,

Friday, September 16, 2005

Alberta advanced education survey

Everyone from Alberta, please look at this - Advanced Learning Survey. It doesn't seem to be very user friendly and the language seems to be all hollow ad copy. But at least it's some way to get the government to see something needs to be done.

Followup - Lego Digital Designer

It looks like C|Net has found Digital Designer as well. It looks like others have already found it and modified it to present pieces by bag, rather than by palette to save money. And to the shock of some, Lego doesn't mind. It would be nice if all companies were this flexible and open with their ideas when it came to user mods. But I guess that becomes a slippery slope - what mods are for the greater good, and what mods are purely for the modder? In some extremes, this would be easy. But in others, especially when a company finds that it's products are being used where they never thought they would, the whole thing may be a bit of a shock. Technorati Tags:

Pic of the week - Waterton

I took this almost a month ago in Waterton. I was looking for something fall like, but this one seemed to look better to me this morning. I'd like to say hello to all my regular visitors from Edmonton (checking from home and work in both school districts), Calgary and Saskatchewan.

Thursday, September 15, 2005

Xbox 360 worldwide dates

MS has released the dates for most markets:

  • North America - Tuesday, November 22
  • Europe - Friday, December 2
  • Japan - Saturday, December 10
There are supposed to be 2 million units available for North America. Technorati Tags: ,

Wednesday, September 14, 2005

Google can't find it

elearnspace pointed this one out to me today. Google's Blog search has finally come online (previously it seemed to be only on the Blogger pages). elearnspace, in their post mentioned that Technorati wasn't cutting it for them to search blogs. But I'm thinking that for me, Technorati, and to some extent, Icerocket are doing a pretty good job of pulling out relevant searches. I tried similar searches in each engine, and found different results. Not a big surprise there. Both engines are relying on keywords that are in the page. Technorati came out on top with blogs that had a longer history - some of the top hits on Google were just starting out. Note that these searches were performed using the default search box, Technorati also has a blog search, but it is up to the blogger to tag their blog to fit a category. Technorati shine when you search using tags, the posts are relevant, but ranked by how new they are (and have ads by Google). This may not help get the most pertinent posts on a topic, but it's likely going to be a bit better off than a keyword search. Afterall, the tag represents the human idea of what the post is about, and even though the post hasn't got the keywords in the post, it is still commenting on that topic. Of course, with time Google will assimilate (ahem... index) those as well. So why rant on about this? It seems that many people will automatically trust results from Google (before it was Yahoo! or Altavista) without looking into what they are looking for themselves. I'm not saying that this is what elearnspace did however. It was however this post, remembering a Get Fuzzy cartoon (remember one where the dog, Satchel, is talking to another character about the existence of a higher "all knowing" power, and Satchel responds "Like Google?") and a class that I helped out in this morning that put this bug in my ear that trusting an information source without really understanding what we are asking of it can be dangerous. Technorati Tags: , , ,

Tuesday, September 13, 2005

20 Things

I spotted this while I was reading another article today at PC World - 20 things they don't want you to know. Some good advice, but the one thing that I would take issue with is the warrantee bit, sometimes it is a goo idea to get coverage - like AppleCare on a laptop or a revA model. Other times, for something that is consumer grade, it's not worth it - I was offered a$300 full service warrantee for my $900 camera - Not going for that, but an extra $250 on my $5000 computer system - not bad seeing as the cheapest part is about that, and I actually needed to call on it.

Monday, September 12, 2005

Lego Digital Designer

I don't know how old this is - but if you are too old or no longer "allowed" to play with Lego - check this out. It's Mac and PC compatible! Technorati Tags:

Ebay Buys Skype

Well, I saw it on MacWorld first and Google News will likely have it in a few minutes on the top of the list. Hopefully the quality stays what it has been and the sometimes draconian actions of eBay don't slide over - though this may also mean that you need to use Paypal for credits - meaning more scams (check out this article Skype's ebuble. Regular VOIP is starting to look good again. Technorati Tags: , , ,

Friday, September 09, 2005

"Unhackable" Xbox 360 - Dream killer?

It seems that Microsoft wants to make the Xbox 360 more difficult to hack according to this article from the BBC. This is just another in a long line of devices that manufacturers are trying to protect by using some manner of hardware key. Engadget reported something similar with a DVD player and of course Apple is likely to use some specialized hardware key to protect the AonI Macs when they arrive. So is there an issue here? Not really, it just means that some of the Ed Tech people's dreams of hacking these boxes to get something that could be used in an educational context has to be re-routed. Before, if there was an option to hack, then people would have done it. But now with a more secure system, it means one of two things. Teachers now have to be more creative when figuring out how to use off the shelf games (maybe check out resources like this - Teach-nology) or they can press textbook publishers and other instructional material providers to develop for the system that will likely have strong DRM to protect (and therefore profit from) their content. Personally I think the former is the better option. Nobody is going to get rich off of educational software (though some may be able to do well by it, others are suffering - take a look at this Canoe article on all the gadgets that are out there) so the later is likely not going to happen. The other thing to consider is that games these days have budgets that rival movies (and make more money than movies it seems) and educational software would have to be pretty well designed to even make any publisher notice (though going through WalMart or SuperStore you can see a fair number of kid friendly games - maybe these will show up on the consoles after some time if Sony and MS ever allow it). There are educational consoles like the V Smile that is targeted toward younger children, it is unlikely that there will be one for older kids, so why not "play the game" and make the best of the other games that are out there. So after all is said and done, it seems that the best thing to do if you want to use one of the next-gen consoles as part of your teaching toolkit, you might as well join the COTS (resources - Social Impact Games, GDC 2005 - via GameDev) camp. Technorati Tags: , , ,

Weekly Pic

I found this little guy along with many of her (PC switch there) relatives bouncing around Elk Island Park a few weekends ago. On the trail there was always something jumping - damp it was frogs, dry, grasshoppers. All this while wearing only my sandles - thinking that this park would have paved trails like all the other national parks that I had been to.

Wednesday, September 07, 2005

Wired- Game/Reality

Just an article that people may find interesting - My Dream Date With the Ford GT. He mentions how training in GT4 helped him on the real track. It's likely what many other racers (from wannabes to pros) likely do as well. I remember during the '88 Calgary Olympics, the Canadian Bobsled team trained with a TV in front of them to learn at least the timings for the curves on the track. So this is nothing new, but just more evidence that using simulations is more prevalent than some might think. Technorati Tags: ,

How blogging can increase productivity

The "Tomorrow's Professor" mailing list posted an interesting bit today (The article will be available in 2 weeks). While the article itself is pointed at researchers, I think it can be applied to anyone looking to improve their writing - and blogging is one of the many tools that many people try to improve their work. The first step is write every day in small blocks - bigger blocks are hard to find and when you find them you may have forgotten important little details. Next the suggest tracking the time spent, but that can be passed over (in my naive estimation). Third is write from the first day of your project - supporting the first point. Next they say to post your thesis to the wall and write to it (and key sentences). I think this is the kicker for blogging - post your ideas when you have them as bits and then write larger entries later. Personally one of the things that I hope this blog will do is help organize thoughts and ideas for further research, so it is a running log of my ideas to that end - and it just happens to invite others to participate. Next they suggest sending ideas out to experts and non experts - again done very easily with a blog as is one of the last points - respond to criticism. If people post comments that don't agree, then reply, if they post an agreement - maybe pick at it a bit or add something more to your argument that their comment may have lead you on to. Just some thoughts. Technorati Tags: ,

Tuesday, September 06, 2005

New Edition of Innovate is Online

The August/September edition of Innnovate is online with a few interesting articles. Gee's article has an interesting passage: Here we reach the central paradox of all deep learning. On the one hand, it will not work to try and tell newcomers everything. We, as educators, can not put it all into words because a domain of knowledge is composed of ways of doing, being, and seeing. When we do put what we know into explicit words, learners cannot adequately retain or even understand them because they have not yet performed the specific activities or undergone the experiences to which the words refer. On the other hand, simply turning learners loose to engage in the domain's activities will not work either, since newcomers do not know how to start, where to look for the best leverage, and what generalizations to draw, or how long to pursue them before giving them up for alternatives. We can hardly expect learners to create for themselves domains that took thousands of people and hundreds of years to develop. Unfortunately, our schools are still locked in endless and pointless battles between "traditionalism" and "progressivism," between lecture-style teaching and immersion learning, as if these were the only two alternatives. In contrast, given that good commercial games have been so successful in attracting and maintaining learners, it is clear that they appear to have solved this central paradox of learning. This is in large part because good commercial games are based on good theories of learning. Since different types of games use different theories, I do not have the space here to explicate the theory of learning behind each category of game. I will instead explore one theory relevant to several categories and, perhaps, most relevant to those interested in making serious games. It seems that Gee has hit the nail on the head - game designers have some knowledge of how to make people learn (as my students have seen in previous assignments) without the user really thinking that the activity is learning at all. They are thinking that it's fun and challenging. I think the big key is, as Gee states as well - that the information is given in context. In another paper, Richard Halverson points out that another key selling point for young adult learners is that games, in contrast to the schools that increasingly limit choice give a variety of choice, within a game world. We would all agree that students need to explore their world, but who is to say that the 5-25year old curriculum that is used in many places is still the way to explore the world that is now old after a few minutes, hours or days? Kurt Squire's paper seems to help pull things together: Educators hoping that digital games will be a "silver bullet" because they are exciting and motivating will be disappointed. The real challenge is not so much in bringing games—or any technology—into our schools but rather changing the cultures of our schools to be organized around learning instead of the current form of social control. This change would include: Organizing curricula around driving questions of personal relevance to students and open-ended, genuine intellectual merit, such as "what causes contribute to the long and short term fates of civilizations?" Opportunities for different students with different interests, abilities, and capacities to learn different topics, at different rates, and through different media, such as books, games, and film. School days and curricula not organized by the Carnegie unit but by rather students', parents', and teachers' goals for the student so that a student interested in history could study a topic at intervals different than "45 minutes per day, every day, every alternating semester" (which was my experience in high school). Not limiting the learning experiences in the classroom to the media that administrators or teachers find useful (i.e., books and film). In short, a teenage student who plays Civilization outside of school ought to be able to integrate this into his or her formal learning of social studies through building simulations or some similar activity. Treating assessments primarily as opportunities to support learning as opposed to evaluative structures that function largely to support social reproduction (cf. Mabry 1999). To use games effectively in the classroom, there has to be a lesson to help guide the student and pull in other knowledge from the game or related sources. These sources are not always those that are "blessed" by previous generations. These sources can be found by the students and with some training in critical thinking, the student can help to determine if the source is credible or not. Games seem to be the way that the passions of many people are sparked, is it right for the school system to extinguish these sparks? Edit - David Warlick has a interesting and related post here. Technorati Tags: , , , ,

Monday, September 05, 2005

From the gaming trenches

This weekend I've had a chance to spend some time with a young cousin of mine who has just recently gotten into the "gaming thing". As a new gamer she is very serious about what she does and feels that it is very important to get through the stories. Is this childish enthusiasm? Too much suger and other excitement related to company? I think that those are factors, but there is something more to it. Between "gamer's bets" and convincing parents (and all those who will listen) how great the stories are (the original of the game and thier own generated from playing) she is really into it. The kicker for me is that she doesn't just stop in the game world. She researched about the company, similar games and cheats and hints. This certainly speaks to the powerful motivation of "fun". Parents may be thinking that it is only fun, but after watching for only a short time, there are a number of lesson ideas that can come out of this "waste of time". Seeing that there are more sources for "quality time" than the traditional books is something that is difficult for some parents and teachers likely because they were never exposed to it and don't understand it themselves. If a teacher wants to use games, they have to sell the parents on it, and to do that it may be as easy as generating an analogue to traditional quality resources and developing challenging activities around the "play". Technorati Tags: ,

Friday, September 02, 2005

Gmail Notifier - OSX

It's here - a gmail notifier for the Mac inclined. Technorati Tags:

Pic of the week - Alberta Centennial

A bit of an artsy shot of the Legislature last night at the "Party of the Century". The fireworks were not all that great - Canada Day was better (stab at Ottawa there?), but the lighting and the smoke effects were cool. I was also amazed by the numbers of people taking pictures with camera phones and the pictures turning out decent for their screens.

Questgarden Goes Public

I just saw over at Bernie Dodge's blog, that QuestGarden has gone public. Technorati Tags:

Thursday, September 01, 2005

Xbox 360 Release Day - US

According to Engadget, the latest news has the new console hitting US shelves on the 25th of November. Here in Canada, we should have it about the same time, but the XBox site says that it's going to be "holiday season". Technorati Tags:

Pixel Style Transfers

eLearning Post directed me to this article "Play and learn"" by David Stonehouse that has a couple of interesting points raised by Steve Johnson (Discover article). Johnson says in this recent article that violent games like GTASA help to reduce violent juvenile crimes by giving "thrill seekers an escape". Pointing to a study (Child Well-Being Index, Duke University North Carolina)that showed that youth crime has dropped 2/3rds since 1975 as evidence. I support the idea that games are potentially powerful learning tools, but this sort of correlation is just lame. You can point to the increased use of caffeinated drinks and say the same thing (maybe not, but it helps fuel the fire). To this, Jane Healy points out that parents are still the ones that need to take responsibility for what their children. And on this point I fully agree. It's great that there are people who are enthusiastic about games, but it's great to see that there is some temperament to the field. The article goes on to comment of simulations as being useful tools - pointing out that a range of other professions use simulations for training, so why is it a taboo to use games (fun simulations - unless we want to start paying kids to go to school, there isn't another decent motivator out there) in schools? Technorati Tags: